My ideal scenario is that by glyph holy and disc priests are allowed to change their spell effects to look void-like. fix the factions they belong too or make allied races faction optional! you cant be of a void elf with holy insight or a Lightforged draenei with void insight. Yes! This whole Allied race thing needs a logistics clean up. If you'd like to learn more about why the Void Elves choose to join the Alliance, we've played through the Void Elf Recruitment Scenario:īut is a Void Elf holy priest better or worse than a Lightforged Draenei shadow priest? Perhaps is it as Alleria Windrunner says, and the whispers of shadow can be controlled.īe on your guard, friend, and may the Ligh- Hrm. Lady Alleria's name will only carry you so far. You would best serve the Alliance away from the cathedral.
However, I fear you walk a dangerous path. I will help in whatever way I can, but I suggest you do not linger too long here. Thank you, but I do not require your aid. Though it is diminished in the presence of the Light. The Light does not treat with the Void, elf. I'm just not entirely sure the cathedral is the most. They carry a powerful Quantum Array Gun specially designed to damage and disrupt Kheldian energy signatures, and have special Nictus fragment implants that protect them from energy attacks.Oh! Hello there. Void Seekers are the lowest rank among the deadly Void Hunter mercenaries, serving mostly as scouts to detect possible Kheldian activity. Against Kheldians (the Peacebringer and Warshade), it will do extra Negative Energy damage, as well as having a chance to Stun and Knockback. Quantum Array Guns, as seen below on the power lists, normally do Negative Energy damage to all classes, along with Slow. If the player is in a place where they can fight either group (such as some Rikti War Zone missions) and a Void Hunter spawns within the group, they will be immediately attacked.
Longbow and Vanguard will not tolerate Void Hunters within their presence either. If a Void Hunter spawns within a group of Rikti, the Rikti will turn on the lone Void Hunter, and more often than not, the Void Hunter will fall before the Kheldian players approach the group. A non-Kheldian who has been flagged to have Void Hunters spawn will continue to see them spawn until they log out, even if they are no longer teamed with a Kheldian.ĭue to the second Rikti invasion, the Rikti are now hostile to all other enemy groups, including the Void Hunters. Non-Kheldians who team with a Kheldian become flagged for them as well. Kheldians are always flagged to have them spawn. Void Hunters will not spawn unless you are "flagged" for them. The damage can be healed over time, but too much of this can rip a Peacebringer or Warshade apart killing them. This forcibly rips Kheldians and their host apart. However their weapons use a special quantum wavelength, designed specifically to disrupt the energies that make up a Kheldian. They are a threat to both Kheldians and non-Kheldians alike. Higher ranked Voids have been implanted with so many Nictus fragments that they can even absorb both energy and negative energy blasts. The Nictus fragment implants give them high resistance to Kheldian energy blasts. Void Hunters have received special training, Nictus fragment implants, and weapons that are particularly effective against Kheldians. For those who don't want to deal with the Council's mercenaries, they sell Quantum Array Guns, thus creating the "Quantum Faction" to each villain group. The Council have been hiring them out to other groups to help deal with their Kheldian enemies, as well as to make a slight profit. The Void Hunters are a special mercenary group created by the Council to combat the Peacebringer/Warshade threat currently growing in Paragon City.